In some games, one can perform a long power-slide by steering in the opposite direction while holding the drift button (when drifting to the left, steer right and vice versa), at the cost of speed. All sport bikes in the Mario Kart series use this mechanic. Mario Kart Wii also introduced the "inside drifting" mechanic, in which the vehicle commits to the turn by going to the inside instead of drifting to the outside when the player attempts to drift. The exceptions to this are in Mario Kart: Double Dash!!, where there is no hop button-the player simply needs to hold the button (or button) instead-and in the Mario Kart Arcade GP subseries, where the player needs to tap the brake to enable drifting.ĭue to the emergence of the " snaking" technique in Mario Kart: Double Dash!! and Mario Kart DS, starting in Mario Kart Wii, performing Mini-Turbos by drifting has been simplified by becoming time-based rather than by tilting/pressing the control pad multiple times. In most Mario Kart games, the player must hop before being able to drift. Beginning with Mario Kart 64, it is possible to move the Control Stick (left and right) while in a drift to cause the kart to get a short but helpful Mini-Turbo when the drift is ended. Drifting is done by holding and turning left or right, at the cost of a bit of handling. Mario drifting in his kart on Rainbow Road in Mario Kart 64Ī drift, also referred to as a slide or power slide (alternatively spelled power-slide), is a move in the Mario Kart series that allows a kart to keep speed around corners.
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