Luckily, the Megascans library has a lot of imperfection maps that you can use for this exact purpose!įor importing single bitmaps or parts of any given asset manually, Quixel Bridge has a super useful option of ‘Open in Folder,’ which we can use to bring up a Windows Explorer file window with the asset in question. That looks nice! But given that our wall covers a significant portion of our image, it would be nice to break up the surface a bit and make it more interesting. We’ll add a color correction map to the diffuse channel, and desaturate it. For example, the default concrete walls we imported are a bit yellowish, so we’ll adjust them a bit to get a beautiful gray color. Now it’s just a matter of repeating this simple export process for all the assets we want to use!Īs with anything ArchViz related, subtle tweaks and adjustments are the name of the game. Once we export, the material for the tiles will be automatically created and assigned to the floor.Īnd this is all it takes! We’ll once again repeat this process and apply materials to our walls, ceiling, etc. We’ll also select an object we want to apply it to – in this case, our floor. We’ll go back to Bridge and select a surface we want to apply. In our Livelink window, there’s a checkbox ‘Apply material to selection’ – we’ll make sure that it’s on before we start exporting surfaces. Once that’s done, let’s improve the look of our basic walls and floors with some Megascans surfaces. If the model comes with multiple variants, they will all be imported at world origin, so all you need to do is separate them. Our selected model will be imported at the world origin (0,0,0) and will have the appropriate materials already applied, so all that’s left for us to do is place it where we want it in the scene. If you have various 3D apps running, this is also where you choose which one to export to.Īfter we’ve confirmed our settings, all we have to do is press the ‘Export’ button, and come back to 3DS Max. There you’ll be able to choose the texture resolution and format, and also the level of detail you want to use for the geometry. Once you select an asset to use, check the ‘Export settings’ in Bridge. Since I’m using VRay for this scene, all I did was select it as my renderer in the Livelink dropdown. I’ve installed the Megascans Livelink for 3DS Max first, which allows both Max and Bridge to communicate with each other. For this project, I wanted to leverage Quixel Bridge, a powerful content management software that allowed me to export assets with one click. Now that the scene setup is complete, we can start importing assets. There are countless ways of setting up lights in your scenes, but for this tutorial, I wanted to keep everything as simple as possible. So this way, we get more control over the final look of our scene. We’re using the lights on the windows to push more light into the scene because it will darken once we add all the assets and materials. We’ll also increase the sun size to soften up the shadows.Īdditionally, we’ll place VRayLights on all the windows, and on the ceiling window, we’ll increase the light directionality so that it creates a brighter highlight on the walls. For the environment map, we’ll use the default VRaySky. We’ll place a VRaySun so that it shines through the beams and windows and produces a subtle stripe pattern on the floor. We’ll be using a straightforward light setup here. (Quick tip – the camera is frozen, helping not to move it accidentally) LIGHTING We have several large windows looking out, and a ceiling window, which should enable us to get some beautiful looking light in the scene. The starting scene is a room looking out on a courtyard of sorts, using a central perspective. We’ll be creating a cool architectural interior using nothing but a bunch of planes and boxes, and several Megascans objects and surfaces. INTRODUCTION to Interior ArchViz Scene with Megascansīefore we get started, you can also check the video tutorial version, which goes in depth into all the creative process of this piece. Welcome you to ‘Introduction to ArchViz with Quixel Bridge and Megascans.’ This new ArchViz tutorial goes in-depth into the Megascans library and Quixel Bridge, and shows you how you can transform a basic scene made out of cubes into an impressive ArchViz project that was created in no time. I am a 3d artist and the CTO of Polymachine, an ArchViz company from Croatia. Hi everyone! I’m Hrvoje Čop (mostly known as Chop to my CG friends). Quixel is ever expanding the Megascans library with new content for the ArchViz industry on a daily basis, and today I’m excited to share this introduction to creating an Interior ArchViz Scene with Megascans which is an incredible collaboration between PolyMachine and Quixel.
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